Tuesday, 27 January 2015

Week 5: Rube Goldberg Writing, Odin's Laboratory, Crashing, and Me - A name, I call myself!

Rube Goldberg Machine Backstories

In a role playing game where all player characters were brought back to life after experiencing an event that should have killed them, there are all sorts of backstories possible - from epic explosions that the player inexplicably walks away from to pushing someone out of the way of a bus only to be hit by the bus yourself.  I like to have fun with the more amusing options, like the epic explosion that the hero walks away from only to die from vitamin A poisoning at the celebratory dinner, or the bodyguard who takes a bullet for the president and lives, only to choke on the hospital food.  Along these lines, I wanted to have a go at writing a Rube Goldberg machine backstory, where a series of seemingly harmless events culminates in the demise of the character, so here it is:

Julie ran gaily down the street through the light sun shower, happy to be up and about after being bedridden for a week.  She fumbled some coins out of a pocket to throw at a napping busker, now wet from the drizzle.  One of the coins happened to bounce out of the saxophone case and begin rolling down the hill, racing Julie as she jogged.
At the green grocer, old Jimmy was carrying a box of oranges out the door, his thick moustache jiggling as he laughed at something Thomas the grocer had said to him – probably a dirty joke.  Julie rolled her eyes and waved to the pair as she ran past with a polite smile.  The coin rolled quickly and quietly under Jimmy’s foot.  His ankle rolled and his box of oranges emptied out into the air in front of him.
Barry’s dog Rumple barked loudly at the oranges from his position on the back of Barry’s rusty utility.  A pigeon sitting on the grocer shop awning took to the air at the sound of the dog barking.
The startled bird flew past a bathroom window where Richard was busy trying to manage the shaving off of his winter facial hair.  Richard flinched and gave himself a nasty cut.  He shouted a profanity at the window where the bird flew past.
Grace, the elderly lady downstairs with an obsession with dinner parties turned the radio on so she wouldn't have to listen to ‘that hooligan upstairs’.  “Shut up you looney tune!”  She rapped a broom handle on the ceiling.  The radio began blaring the daily quiz question and as Julie jogged past, she heard the question.
“I know this one!”  Julie quickly ran across the street to a telephone booth to call the local radio station, and realised she’d thrown all her change to the busker.  Sulking, Julie started making her way back across the street.  The clouds moved, and glare reflected into Julie’s eyes from something further down the street.  A pigeon flew past her and she turned to look at it as she walked, then suddenly the world turned upside down as Julie stepped on an orange.  Her head came crashing down behind her onto the road.  Stunned, she lay on the street looking down the road, at the glary object that seemed to be getting larger – no, closer.  A… truck.  It was a truck, Julie decided.  She stared at the truck as it got closer, and noticed that it was an orange truck.  Through a ringing in her ears, Julie could hear people shouting and something making a screeching noise.
It was Ivan’s last shift as the delivery driver for Roberto’s Orange Wholesale and he was looking forward to a decent retirement on a beach somewhere warm he had decided.  He knew he really should have gotten his glasses prescription updated some months ago, but hadn't seen the urgency as he wasn't going to be driving much any more.  Eventually, he did actually see Julie lying on the road and swerved, slamming his big orange truck into a steel and aluminium framed glass telephone cubicle.
Minutes later, a police car and an ambulance arrived at the orange-littered scene.  Geraldine, a paramedic, had finished checking Julie’s head wound and walked over to the grocer to triage Jimmy’s ankle.  She noticed the coin lying on the side walk and bent down to pick it up.  “It’s my lucky day,” she murmured.
Richard walked past Geraldine with a band aid stretching most of the way across the underside of his chin.  “You could be the only one by the look of things.”
“Let’s do something about that,” she replied and walked over to the busker.  “Here you go, buddy.  It’s your lucky day too!”  She handed him one of the oranges from the accident.
“Thanks ma’am.”  Ned the busker was unshaven and wore dirty clothes.  He had obviously seen better days and was treating any gift as a blessing.  The emergency services finished their jobs and left the scene, and a tow truck was called to remove the truck.  The busker peeled part of the orange and took a bite.  A minute later his throat had swollen up and he couldn't breathe.  He died quietly, with the taste of citrus in his mouth.  And then he was inexplicably alive again.


This week, in The Last Journey of the Eye of Odin

Alison breathed too close to the glass again, and it fogged up.

“Doctor, can you please move back from the glass. That's really distracting.”

She was sure Joe wasn't all that interested in looking through the glass. He was probably just

watching her again. It was becoming unnerving. She was going to have to say something soon...

“No, just focus on the work,” she would tell herself. “He can't stand there forever.”

“So what do you think it is?” Joe asked pleasantly.

“We're not even close to determining that,” Alison replied bluntly. “We're still running basic tests: how it responds to things like electrical charges, temperature and pressure changes. To be honest, doing anything with it is a bit of a risk – we wouldn't be able to tell if it was about to explode or shoot at us, or write a sonnet, or give birth. The problem is we have to get the basics out of the way before it gets anywhere near a population centre. So here we are.”

Space had been provided in the bowels of the Eye of Odin, one of several massive ore transport freighters that travelled between the Far Colonies and the inner solar system. The ship was to transport a quarter's worth of ore from Gliese 581 to Peary Base spaceport on Earth's moon.

Alison glanced around again disdainfully. She hated it down here, knowing that above this secret laboratory a crushing amount of rock waited. She shook her head and returned her focus to the task at hand. “Let me get back to this, please.”

“Sure thing, Doctor.” Joe rolled his eyes and went back to the door. This guard duty seemed pointless. Why would anyone want a prehistoric trinket like that, he asked himself. It didn't seem to do anything so far, other than take up valuable ore space.

“Felix,” Alison summoned the disembodied voice of the ship's computer.

“Yes, Doctor Forde,” the unemotional voice replied through the ship­wide intercom system panel, located on the wall near the door – behind Joe.

“Can you please move the running display of environmental sensors onto display one, and increase the humidity in the containment to fourteen percent?”

“Yes, Doctor Forde.”

“And has Captain Harris replied to my request yet?”

“No, Doctor Forde. Would you like me to send him an alert?”

“Yes please, Felix. Thank you.”

“You are most welcome, Doctor Forde. Alert has been sent.” The intercom clicked off.


Fantasy Tabletop Strategy Game - continued

This week, we’ll take a look at the other side of city usefulness - production - as well as the resources available in the world, and the effects this can have on the side who controls them.

Production

Cities also gain production points each turn, equal to their population points. Production points can be saved up, unlike construction points. Production points are spent on units, unit upgrades, items, and some powerful spells.

Many of the things production points can be spent on have other requirements such as a building like a barracks (without which infantry cannot be produced).  Without any of these requisite conditions, a city can either spend its production points on basic options, or save them up for a later turn when the city has managed to construct a requisite building or acquired a requisite unit or item and can now spend the points on what it wanted.

Different things will have different production costs, depending on their tier. For example, a soldier, requiring a barracks can be produced with one production point. A catapult, requiring a lumber mill and a siege workshop can be produced with two production points. A spell requiring a mental link between an entropy caster, and a blasphemy caster, created by the services of either a community or domination caster may require three production points, and therefore could only be cast in a city of population level three.


Resources

Resources such as timber or ore are not counted by quantity. You either have access to it, or you don’t. So a side with access to a lumber mill feature can construct things like siege towers, catapults, and trebuchets with a siege workshop, while a side without a lumber mill simply cannot produce these things.

Resources also make life easier for your side, providing unique bonuses that do not stack from multiples of the same resource. A side with a lumber mill and an ore mine would gain a bonus from each resource, but a side with two lumber mills would only gain the one bonus. These bonuses, and other details, are listed in a table following this section.

Resource
Produced By
Bonus Provided
Allows
Lumber
Forest hex
+1 construction
Lumber Mill
Unit: Archers
Timber
Lumber Mill
+1 construction
Siege Workshop
Ore
Mine
+1 production

Stone
Quarry
+1 construction
Keep
Tower
Horses
Horse Farm
+1 construction
Unit: Horse cavalry
Giant Spiders
Giant Spider Nest
+1 production
Unit: Spider cavalry
Giant Eagles
Giant Eagle Eyrie

Unit: Eagle cavalry

The features of each of the unit types and buildings listed will be covered in their own sections.  This table is just meant to be an easy reference for the resource itself, and what it provides.

Note that Dragons are not treated as a resource for the purposes of turning infantry into ‘dragon cavalry’ units.  Dragons will not allow themselves to be ridden.  Control of one of their eyries will still allow a side to produce dragon units, however.


Youtube

This week, I have actually finished something for this segment!  No really!  I finalised editing the first five episodes of a series of Crash Landing videos.  I’ll upload them to Youtube overnight after posting this entry, and I’ll put links in a comment.  You’ll also be able to see them on the main channel page, which is linked on the right hand side of the blog.


Random!

This week I was tagged in one of those chain-post things on Facebook where you have to list seven random points about yourself and then tag a few people to pass it on for someone else to do the same thing.  I usually don’t go in for these things, but I decided to use it as a chance to be ridiculous.  I know what you’re thinking: .oO(You need a reason to be ridiculous?)  Well no, I don’t - but it feels better to be able to justify it sometimes.

7 Random Points About Me

A long time ago (in relative terms), in a galaxy very very near here (New Zealand is a galaxy - just go with it), a little boy began his epic quest to obtain the elusive seven random points about himself.  He recorded his findings on a scrap piece of Facebook that was thrown at him by Dawn.

He quickly discovered that the random part was difficult.  He wanted structure and logic.  The chaos of randomness made things harder to manage and less predictable than was useful for most tasks.  Years later, he would go on to have three daughters, which would provide all the chaos he could ever hope to need.  This turned out to be the last of seven points, recorded in reverse order.

During the passage of time, our protagonist took part in many battles with aliens, orcish hordes, and other nefarious foes - both at the kitchen table and on the internet, where there seemed to be an endless supply of trolls.  He found he enjoyed the adventure and escapism that roleplay gaming offered, and began running his own games for other intrepid adventurers.  This was the sixth random point, which at the time of its recording was pointing…. that way.

Health-wise, he found that he’d been fairly lucky overall, or had somehow survived the rigours of earlier randomness.  He had never broken a bone (that he was aware of), and had only gone under the surgeon’s scalpel twice (also that he was aware of - and maybe not counting alien abductions).  This may or may not have been the fifth random point.  He wasn’t sure at the time of recording this, so he put a question mark next to it.  Actually that might have been part of a shopping list.  No, never mind; it was the fifth point.

Time passed, in both directions - depending on which way you were looking.  Our starring character found he lacked much in the way of culinary interest, or even culinary ability - both in the cooking as well as in the eating - and usually wished he could avoid the whole unfortunate eating thing in general.  It was both a waste of time, and a waste of energy, he would think.  And he would just wind up spending most of the energy gained from eating in powering the next lot of digestion exercises.  However, when food was necessary - which it often seemed to be - his preference inevitably turned to those of the strong-tasting varieties such as the mexican, indian, thai, and portuguese meals, or cereal - which had a textural element that allowed it to be eaten for any meal of the day.  He noted this down as the fourth random point, as it seemed to be close to being a point, and he wanted to move on to the next one already.

The third point was found to be written on a neon sign in the night sky, large enough and bright enough to be mistaken for our hero’s ego.  No, the ego isn’t the third point, but the star sign is - and so he noted Leo down now, with a side-note to maybe hang on to the ego thing for a later point....

Alas, the second point was extremely tough.  Our author tried to skip it to see if anyone would notice but unfortunately, the readers who made it this far through his findings were too dedicated or just plain stubborn to give up now.  These people were perhaps more dedicated than he was to his to-read list which was now so long that it was visible from Earth’s orbit(*).  He listed this as a point just to see if he could get away with it.

* It has been widely argued that this was in fact the Great Wall of China, and not a list of books yet to be read by someone.

The first point took so long to get to that he forgot what it was.  After some time, in which he stared at a curtain blankly and waiting for the curtain to tell him what it was, he gave up.  He promised himself that this was the last time he would have a staring competition with a curtain.  Without this point, and probably to some people’s relief, the chain was broken and he could therefore not nominate any other people to list their own random points.

You can all thank me later.


See you all next week.
-Ix out!

Wednesday, 21 January 2015

Week 4: Wanted Ads, Boring Diagnostics, Jurassic Soybeans, Strategic Building Crews, and Extremely One-sided Survivalists


Request to fill a vacancy: Senior Proctologist in Administrative Bureaucratic Assessment and Escalation Recovery


Applicant needs to have twelve months experience in finding lost escalated issues, and assigning recovery teams to pull them out of sometimes-extensive “Too Hard Baskets”.  Though it is not required, it will be useful to have experience is abseiling as it is anticipated that some of these so-called “Baskets” are in fact closer to being sinkholes.

It is anticipated that there may be cases where the escalated issues have been found to have become part of a pile of old paperwork replacing a failed telephone book on the chair of an employee who is either severely stature-challenged or using a chair with a failed gas-lift feature, or both.  It is possible, in cases like these, that the issues may need to be remolded into readable material using digital recovery technology to erase the more grossly noticeable backside grooves made by the rear end that was sitting on it.  This will require some experience in digitally editing people’s rear ends in photographic software.  A portfolio detailing this experience will be required.

In extreme cases, of which there may be many, some of these escalation documents may in fact be completely lost to the backside sitting on them.  Your proctological expertise will be vital in this instance, to both save the patient from severe intestinal abrasion from years of ignoring their own acute laziness, as well as retrieving the documents for proper processing - albeit with use of protective equipment.

This week, from The Last Journey of the Eye of Odin


Ted hated Remote Sensor Relay repair missions. He suspected that he even hated it more than everyone else in the unit. But he was pretty certain he was also the best qualified to do the work, which explained why he was picked for these jobs more than anyone else in his unit. Ted wondered how much of the Oort Cloud the Station's sensors could see now, with new RSRs being deployed every month or so. Last time Ted was in the office, a few weeks ago now, several of the white-­collars were marvelling at data on two newly discovered dwarf planets that the corporation big-­wigs on the Station would want to know about. Each would open up numerous opportunities from mining survey missions and possible colony establishment down the track too.

Tapping a few panels, Ted glanced over to see how the latest set of diagnostics was progressing on this particular relay module, RSR­411e. He blinked. “Interesting... Now, what are you then?” A small anomalous object blipped on the read­out feeding back from the sensor diagnostic program.  The program finished and the read­out flicked back to a command line interpreter. “No!” Ted groaned, and began running a manual sensor sweep of the area. The blip was gone. Or at least, it wasn't where it had been a moment before. Ted opened the sweep to a larger area and re­ran the program. “Where did you go in such a hurry?” He pulled up the log files left by the diagnostic.  “Good. Let's see if we can pull a trajectory at least.” Ted activated the communication system that utilised the RSR's link to the Station via the sensor relay network. “411e to Home Away From Home, do you copy? This is 411e, do you copy? Over.”

A voice returned quickly as there was always someone on duty back at the Station. “This is Home Away From Home. What's up, Ted? Over.”

“Hey Barry. I've got an anomaly recorded on the sensor diagnostic logs. Can you take a look at it for me? Maybe you can get a trajectory and use the rest of the network to get a better look at it.  I'm uploading to the RSR backup array now. Over.”

“Sure, buddy. I'll let you know when I have something. Over and out.” The comm system clicked off.

Ted went back to setting up the next diagnostic – a boring three hour simulation of the collision detection system, using neighbouring relay nodes to pick up threatening Oort-­cloud asteroids and comets, and test­-firing the short-­range thrusters.


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Fantasy Strategy Ruleset - continued


This week, we’re moving on to cities: placing your first one and how they manage construction efforts.

Cities

After the villages have all been placed, next come Cities.  Only one City location can be chosen per Side at the start of the game.  Roll a dice to determine a new order of turns, and one by one each player can choose a location for their starting City.

Cities have several functions.  Firstly, they produce units to both defend the Ruler and further the Side’s ability to defeat the other Sides.  Secondly, Cities allow the construction of features in the surrounding countryside that provide wildly varying benefits.

Don’t worry!  You can construct other cities later in the game, and we’ll discuss this in a future section.  Once all the starting cities are placed, the true game begins.


Construction Points


Each turn, players can make one construction action in each City’s area of influence(*) per population level of the City.  So a starting City of 1 population would have 1 construction point to spend per turn, but after the population increased to 2 (see population later in this document) it would have 2 construction points to spend per turn.

* Cities have an area of influence that includes a number of hexes surrounding each City equal to the population level of each City.  So a level 1 City may only have one adjacent hex in its area of influence, while a level 2 City may have two adjacent hexes in its area of influence.

A City’s construction points can be spent on City improvements such as unit production buildings or fortifications, or on other features out in the terrain surrounding the City. A single non-City hex can attain up to five construction points worth of features, for example a specified hex might hold a keep, moat, earthworks, trenches, and pitfalls before further construction is impossible.

Each construction feature provides a different bonus and a single hex cannot have two of the same feature. For example, it is impossible to build a moat where there is already a moat.

A player cannot spend more than one construction point in a hex in a single turn. For example, a level five City could spend five construction points in a turn, but not in the one hex. In the next turn, the City could spend another five points in the same five hexes that it built in during the previous turn.

Construction points cannot be saved up from one turn to the next.  Just like in real life, construction takes time to accomplish - so you must spend it each turn, or lose it.

Some construction features are prerequisites for others. For example, to build a siege workshop in a hex, a lumber mill must first be constructed in the hex, or in an adjacent hex. Other features, such as farms can only be built in hexes with no other features in them, and must be destroyed before another feature can be constructed in the hex.

Some construction features can only be built by Sides with control of certain races. For example, fairy rings by fae units.

Non-defensive construction features are automatically razed if an enemy side takes their hex in combat. Defensive features like keeps on the other hand, become occupied, providing the same bonuses to their new owners that they did to their previous owners.


A full list of construction features and their benefits follows this section.


Feature
Allows/Benefits
Feature
Allows/Benefits
Lumber Mill
(NDF)
Resource: Timber
Graveyard
(NDF *)
Unit: Undead Infantry (with aid of magic)
Barracks (CB)
Unit: Infantry
Mine (NDF)
Resource: Ore
Quarry (NDF)
Resource: Stone
Tower (CB)
Imp. City Attack Range
Siege Workshop
(NDF)
Units: Siege units
Fairy Ring (NDF)
Units: Pixies
Farm (NDF)
Logistics +1 to stacked unit caps
Keep (DF)
Defense +1 to occupied units
Moat (DF)
Prevents all non-ranged land units from attacking the hex.
Earthworks (DF)
Defense +1 to occupied units
Trenches (DF)
Attack +1 to non-ranged infantry
Pitfalls (DF)
20% of attacking units to be lost before engaging enemy
City Walls (CB)
Non-ranged ground units cannot attack units in a city with walls unless they are assisted somehow
Trading Post
Flexible +1 construction or +1 production per trading post connected by road.  Points can be allocated to any city connected.


DF = Defensive feature
NDF = Non-defensive feature
CB = City building


* Graveyards cannot be occupied by enemy forces and thus are not listed as defensive features in this list, however enemy forces who try to move through an enemy’s graveyard will often find the very ground itself to be hostile.  Magicians using graveyards to summon undead forces can easily enchant the area to deter enemy troops from passing through.

Youtube


I had recorded a whole lot of Crash Landing gameplay this week, for uploading to Youtube (and plugging on here). But unfortunately the player chat audio was either non-existent or very one-sided (with only one player’s mic coming through to the video).  It was very hard to follow so I decided to scrap it.  I have since recorded more raw footage to turn into uploadable videos and yes - I have confirmed that the audio in this new stuff is actually okay.  I should have it cut up into watchable stuff over the next few days hopefully, so I’ll put a link up in next week’s entry.


That's it for this week.  Ix out!

-Ix